Mario Kart 8

4 min read

Deviation Actions

MH1994's avatar
By
Published:
3.1K Views
Well, on May 29th 2014, I was able to get my hands on Mario Kart 8 for the Nintendo Wii U. and holy hell, this has to be one of my favorite games in the Mario Kart series. It's right up there with the likes of previous games in the series like Mario Kart 7, Mario Kart DS, Mario Kart Double Dash and Mario Kart 64.

Graphically and Visually, the game looks fantastic, and I really get an enjoyment from some of the new courses in the game such as Toad Harbour, Mount Wario, Electrodome, and Sunshine Harbour.  Music wise, I really enjoy the music in the game. Some music tracks don't seem to be as memorable as other ones from Mario Kart games, but for the most part, I really enjoy the music, especially the pieces composed for the retro tracks. 

I like the new Anti-Gravity feature. I'm sure a few of us knew that it's been done before with a certain racing game with a certain marsupial, but I feel as though the Anti-Gravity feature is better in this game as apposed to the one I just made a reference to.

If there a few things I could complain about (and I'm pretty sure you saw this coming BTW) are the Character Roster and the infamous coin item returning from Super Mario Kart.
The Roster's a bit of a let down with the characters they have to offer. I like the addition of the 7 Koopa Kids from SMB3 and NSMB Wii, but What's with the baby characters like Baby Rosalina. I know she's cute and all, but why they added her in, I have no clue, but where the hell did Pink Gold Peach come from? She's the most useless character in the roster with no backstory or origin whatsoever. Could have added in King Boo, Diddy Kong and Bowser Jr. Just saying. I_I  Another complaint I have with the roster is that it's a little too easy to unlock all the characters, but at least I didn't have to pull my hair out trying to unlock characters by playing the Grand Prix cups at 150cc. To describe the procedure to unlock a character, you have to beat a cup once, depending on the engine class (EXAMPLE: Beat Mushroom Cup at 50cc and unlock a character at random) I'm glad that you don't have to play 150cc to unlock them, but I would have liked a bit of challenges to unlock characters, like getting a star rank on 4 cups or beating a specific amount of Staff Ghosts.            
     Next is the Coin item. If there's one thing it's good at, it's appearing when you're expecting an item for defense in 1st place. I'm expecting a Green shell to help block an incoming red shell, but no, Instead I get coins to get myself hit defenseless.  They could have balanced the item for you to obtain it in 2nd place or lower as apposed to 1st Place, but If i can give credit for it, It at least saves you the bother of obtaining coins you lost thanks to an item that hit you.

Complains aside, I'm really getting an enjoyment out of Mario Kart 8, and It has to be one of my favorites in the series.

Oh, and next week is also E3, and I'm really looking forward to what's in store, and I pray to god that they confirm a release date for Super Smash Bros for Nintendo 3DS.  I love what you and the team are doing Sakurai, but the suspense is killing me inside. :P
© 2014 - 2024 MH1994
Comments0
Join the community to add your comment. Already a deviant? Log In